Utopia: The Second Wave cover art

Utopia
The Second Wave

Ten further scenarios for Utopia: The Creation of a Nation, the 1991 colony game. Ten worlds, ten alien races, a story told through spy reports in four languages, and an instruction booklet. Unofficial, and free.

Requires your own copy of the original game. Installs beside it. Overwrites nothing.

The ten worlds

Ten postings, in the order the disk offers them. Click a world to read its posting, exactly as the booklet gives it.

The Second Wave follows the shape of the original's own scenario disk. The colony game stays exactly as Gremlin shipped it: the pack adds ten new postings on ten new worlds, each with its own terrain, its own alien race, and its own story arriving one spy report at a time.

It installs beside the game's own files and touches none of them. Every file in the pack carries a figure 2 in its name, and the original scenarios stay one click away on the scenario screen. If you also have The New Worlds, both packs can live side by side. The story ships in English, French, German and Italian, and the pack follows whichever language your copy of the game speaks.

To install

PC, under DOSBox

Unzip the disk, mount the folder it makes as a drive, go to it, and run INSTALL C, where C is the drive your game is installed on.

PC, real DOS

Copy the unzipped folder over, or write it to a floppy. Go to it and run the same INSTALL C. Nothing else is needed; the pack fits a 1.44M disk.

Atari ST

The ST edition is two scenario disks of its own, with nothing to install. Write the images to double-density disks, or mount them in your emulator. When the game asks for a scenario disk, give it either one: worlds one to five on the first disk, six to ten on the second.

Then start Utopia as usual. On the scenario screen, click the disk symbol: the list changes to the ten new worlds. Click it again to go back to the originals. Saved games are not affected.

On the PC, if you also have The New Worlds, the game offers one second scenario disk at a time. Run SWAP in your game directory to change which one the disk symbol reaches. On the ST there is nothing to swap: the game reads whichever disk is in the drive.

Close

Posting One

The Tended

Agricultural world · temperate · no prior survey on file

THE TENDED

Fig. 1 - The shed at the north end, and its mast.

Arable, temperate, no indigenous industry detected. A population of approximately four hundred humanoids works cultivated land in the northern basin on a regular seasonal cycle. Survey classes them pre-literate and non-hostile; they have shown no interest in our landing.

You are advised that they are not to be interfered with, and that the structures at the north end of their settlement are of no economic interest.

The farmers have no radio, so ask yourself who they are listening to.
TERMS OF POSTING
Establishment credit 50,000 Gr · Colonial grant 5,000 Gr
Intelligence grace 24 months · Assessed native technology: Class 1
THE TENDED
Close

Posting Two

Orrigans

Extraction world · arid · native operators in place

ORRIGANS

Fig. 2 - The machine yard at dusk.

A dry world carrying substantial worked mineral deposits and a native population operating extraction machinery of unfamiliar manufacture. The Orrigans maintain the machinery competently, keep shift patterns, and have made no hostile move toward the survey team.

Note for the commander: the population has repeatedly put a question to our translators, rendered as are you the ones who were coming. Answer in the negative only if pressed.

The miners have kept the machines running for a hundred years. They believe you are the relief.
TERMS OF POSTING
Establishment credit 50,000 Gr · Colonial grant 4,000 Gr
Intelligence grace 22 months · Assessed native technology: Class 1
ORRIGANS
Close

Posting Three

Cinderkin

Exhausted extraction world · population in the spoil

CINDERKIN

Fig. 3 - Settling ponds on the southern tailings.

Heavily worked. The visible ore bodies have been opened, exhausted and abandoned by an operator we are unable to identify, and the tailings now cover eleven per cent of the land area. The indigenous population lives in the tailings and has adapted to them in ways the medical officer describes as structural rather than behavioural.

Your colony's viability depends on the seams beneath the spoil. So does theirs. The Government does not consider this a conflict of interest.

Somebody mined this world out long before you arrived. The natives live in what was left.
TERMS OF POSTING
Establishment credit 48,000 Gr · Colonial grant 4,000 Gr
Intelligence grace 20 months · Assessed native technology: Class 1
CINDERKIN
Close

Posting Four

Volmekai

Crystalline world · established religious culture

VOLMEKAI

Fig. 4 - The passes into the eastern range.

A settled indigenous culture organised around a site in the eastern range, to which access is controlled by a priesthood and refused to outsiders. The Volmekai are technologically modest and socially cohesive, and their objection to approach is absolute.

The site is a landed vessel of Terran manufacture. Recovery of its records is a secondary objective of this posting. It is not to be described to the Volmekai as such, or at all.

The locals worship at a closed site in the eastern range. Your orders are to open it.
TERMS OF POSTING
Establishment credit 46,000 Gr · Colonial grant 4,000 Gr
Intelligence grace 18 months · Assessed native technology: Class 2
VOLMEKAI
Close

Posting Five

Kessarin

Ice world · two settled populations, human-descended

KESSARIN

Fig. 5 - The cliff face, both settlements visible.

Two populations occupy opposite faces of the same cliff system. Both are human-descended. One holds the other under guard, in an arrangement that survey describes as stable and of long standing. Neither group has attempted to leave the cliffs; neither shows any curiosity about our arrival.

Our anthropologists advise against asking either group why the arrangement persists. They further advise that the question appears not to be understood.

Two settlements on one cliff. One guards the other, and nobody remembers why.
TERMS OF POSTING
Establishment credit 45,000 Gr · Colonial grant 3,500 Gr
Intelligence grace 18 months · Assessed native technology: Class 2
KESSARIN
Close

Posting Six

Broken Choir

Stone world · sessile indigenous forms · continuous emission

BROKEN CHOIR

Fig. 6 - A line running to the horizon.

The indigenous forms are sessile and arranged in lines across the valley floors, at regular intervals, over distances of several kilometres. Approximately half emit continuously in the ultrasound. The remainder emit nothing and appear otherwise identical.

The emission is structured. Analysis has not resolved it and jamming has not interrupted it. You will find the silent lines easier to build around.

Half the natives transmit day and night. Build near the silent ones.
TERMS OF POSTING
Establishment credit 44,000 Gr · Colonial grant 3,000 Gr
Intelligence grace 16 months · Assessed native technology: Class 2
BROKEN CHOIR
Close

Posting Seven

The Quarantine

Ice world · one sealed installation · hazard weighting applies

THE QUARANTINE

Fig. 7 - The seals, from outside.

The world carries a single installation of Terran manufacture. The seals are on the outside. Survey has not entered and is not equipped to.

Biological activity is detected across the northern hemisphere and the affected area is increasing month on month. You are to establish in the south. You are not to approach the installation under any circumstances, and you are not to accept material from the northern hemisphere into your colony.

The seals on the installation are on the outside. Stay south.
TERMS OF POSTING
Establishment credit 43,000 Gr · Colonial grant 3,000 Gr
Intelligence grace 16 months · Assessed native technology: Class 2
THE QUARANTINE
Close

Posting Eight

The Still Watch

Uninhabited · eleven active installations

THE STILL WATCH

Fig. 8 - A station aperture, tracking.

No population. The world carries eleven hardened installations set out on a great circle, all powered, all tracking. Three survey drones have been engaged and destroyed on approach. Nothing on the surface has been engaged at any time.

You are cleared to establish beneath their arc. Do not attempt entry. The installations are of Terran manufacture and their command authority is not on our register.

Eleven guns on a great circle, and nothing left to shoot at. Keep off the air.
TERMS OF POSTING
Establishment credit 42,000 Gr · Colonial grant 2,500 Gr
Intelligence grace 14 months · Assessed native technology: Class 3
THE STILL WATCH
Close

Posting Nine

The Late Relief

Second Terran colony in place · not on the register

THE LATE RELIEF

Fig. 9 - Their command centre.

A Terran colony is already established here. It is not on our register. Its people speak our language, use our protocols and decline our signals. Survey estimates sixty years of continuous settlement.

They have put one question to us, on first contact, which our officer recorded as has the Empire been in touch. We did not understand the question. We have not asked them to repeat it.

There is already a Terran colony here. It is not pleased to see you.
TERMS OF POSTING
Establishment credit 41,000 Gr · Colonial grant 2,000 Gr
Intelligence grace 12 months · Assessed native technology: Class 3
THE LATE RELIEF
Close

Posting Ten

The Signal

Uninhabited · one transmitter · third posting to this system

THE SIGNAL

Fig. 10 - The transmitter, at distance.

There is no population. There is a transmitter. It predates every other structure on the surface, by a margin our geologists decline to estimate, and it has never stopped.

Two prior postings to this system were withdrawn. The withdrawal orders are sealed. You are the third.

Your command centre has been fitted with a filter.

Two commanders were posted here before you. Their reports are sealed.
TERMS OF POSTING
Establishment credit 40,000 Gr · Colonial grant 2,000 Gr
Intelligence grace 12 months · Assessed native technology: Class 3
THE SIGNAL

In play

The Second Wave plays on the PC and on the Atari ST. The ST edition is a two-disk build of its own, shown here running under emulation.

A Second Wave colony in play: habitats, a main building and hydroponics on dark ground, February 2092
PCA colony twenty months in, February 2092.
The Tended on the Atari ST: open grassland with scattered rock, the colony not yet built
Atari STThe Tended at first landing, July 2090.
An in-game intelligence report describing a buried ship under a century of crystal growth
PCThe story arrives as intelligence reports, one at a time.
The Signal on the Atari ST: first buildings rising on pale crystal-veined ground
Atari STThe Signal, breaking ground, July 2090.
An established Second Wave colony on the Atari ST: habitats, laboratories and construction under way
Atari STSix months in, January 2091.
The scenario screen on the Atari ST, listing the pack's worlds loaded from the Second Wave disk
Atari STThe pack's worlds on the scenario screen, served from its own disk.
The Tended on the Amiga: green ground scattered with rock and low trees, the colony at first landing
AmigaThe Tended on the Amiga, painted for its thirty-two colours.
The Quarantine on the Amiga: pale bloom-covered ground under a colony still being built
AmigaThe Quarantine, thirty-one of the machine's thirty-two colours on screen.
The Late Relief on the Amiga: a street grid laid across open ground between the colony's blocks
AmigaThe Late Relief and its streets, July 2090.